Final Strike Games is looking for a Client Systems Engineer to join us as we develop a new multiplayer action game. As a Client Systems Engineer, you will work on all client-side game systems with a focus on stability, optimization, and memory management. The ideal candidate is enthusiastic about game algorithms, performance, and working at the CPU level on the latest console hardware. They are an excellent troubleshooter who enjoys taking ownership of major bugs and crashes.
Nice to have:
COVID-19 Hiring Update: We’re currently operating under a work-from-home model and even so, we're still interviewing and hiring during this time. This role is expected to start as a remote position which will transition to a more standard office position when it's perfectly safe to do so, based on science and best health practices. We understand people's circumstances may vary and will work with you to explore the best possible solutions for your individual needs during the pandemic.
About Final Strike Games:
Final Strike Games is a multiplayer focused game studio founded by industry veterans. FSG is currently developing for PC and Console. For more information please visit www.finalstrikegames.com
Final Strike Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please let us know.
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